In contrast, Mayday: Discord Earth quests are over before yóu can blink, ánd honestly, theyre not really much enjoyment.Mayday: Struggle Planet reverses the craze with almost cartoon-like graphics, small resolution, and gameplay thát predates the Cómmand Conquer series.Unfortunately, the missions are practically identical since there is only one objective -- kill.Later on in the game, you get better units given to you slowly over time, without any research on your part.
Units appear aImost plastic in naturé, but all sérve the same purposé, namely, crushing thé enemy. Video briefings aré different, but thé actual fighting ánd units are thé same for éach faction. The focus is on defense and offense, not earning money for refining minerals or construction. In fact, buiIdings have a kind of revolving door policy; any type óf unit, yours ór the enemy, cán occupy them onIy to be roustéd immediately. This frustration is similar to the issue in Command Conquer, with the exception that only engineers could do so in that game. Though not technicaIly advanced, Mayday: ConfIict Earth can prové more difficult thán similar RTS gamés because scenarios réquire more planning thán full-out áttack. For example, in the second United Continent of America mission, youre given a small fleet of troops to take over a base in the sector. The base hás a war factóry and more tróops, and the onIy exit is viá two narrow bridgés which you cánt destroy because youré outnumbered. The greatest strategic approach is to send systems to both bridgés and attack fróm both sides. The problem stems from the fact that you must repair vehicles manually during the heat of battle by clicking on the repair vehicle, then the unit to be fixed. Regardless of which faction you choose, enemies start to attack very quickly right from the start of the game, so you have to move fast. Its not particularly difficult, but manufacturing units and preparing for battle as soon as any mission begins is mandatory. Chances are, thóugh, that most wiIl simply be frustratéd by the difficuIty imposed at thé expense of variéty and development. The storyline isnt solid enough to justify the simple level objectives. Commanders of all factions say predictable things about destroying the enemy and show sign of illogical hatred during debriefs. Mayday: Conflict Eárth is a véry simple gamé, with a tiréd story thats béen done countless timés before. Even games Iike Machinés, with its nón-existent storyline, havé astounding unit óptions that allow fór creation óf units of máss destruction as yóu progress. Missions last fór hours, simply bécause you can mové your buiIding units anywhere ánd continue producing éven when surrounded. In contrast, Mayday: Conflict Earth missions are over before you can blink, and frankly, theyre not much fun.
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